# Deep Q-Network
RL
This is a reinforcement learning model based on the DQN algorithm, specifically designed for training and gameplay in the SpaceInvadersNoFrameskip-v4 game environment.
Video Processing
R
skyline22
20
0
Dqn SpaceInvadersNoFrameskip V4
This is a deep reinforcement learning model based on the DQN algorithm, specifically designed for the SpaceInvadersNoFrameskip-v4 game environment.
Video Processing
D
awalmeida
13
0
Dqn SpaceInvadersNoFrameskip V4
This is a reinforcement learning agent based on the DQN algorithm, specifically designed for gameplay in the SpaceInvadersNoFrameskip-v4 environment.
Video Processing
D
epsil
15
0
Dqn CartPole V1
This is a reinforcement learning model based on Deep Q-Network (DQN), specifically designed to solve the balancing pole problem in the CartPole-v1 environment.
Molecular Model
D
sb3
35
0
Dqn BeamRiderNoFrameskip V4
This is a reinforcement learning model based on the DQN algorithm, specifically designed for the Atari game environment BeamRiderNoFrameskip-v4.
Video Processing
D
sb3
169
0
Dqn BreakoutNoFrameskip V4
This is a deep reinforcement learning model based on the DQN algorithm, specifically designed for the Atari game environment BreakoutNoFrameskip-v4.
Video Processing
D
sb3
20
2
Dqn Acrobot V1
This is a DQN reinforcement learning agent trained using the stable-baselines3 library, specifically designed to solve the Acrobot-v1 control problem.
Physics Model
D
sb3
403
0
Dqn MountainCar V0
This is a DQN agent model trained using stable-baselines3, specifically designed to solve reinforcement learning tasks in the MountainCar-v0 environment.
Molecular Model
D
sb3
578
1
Featured Recommended AI Models